C++ Expression must have constant value
C++ Expression must have constant value
#include <iomanip>
#include <iostream>
#include <Windows.h>
using namespace std;
template <class T>
void sort(int n, T a){
for(i=0;i<n-1;i++){
for(j=i;j<n;j++){
if(a[i] > a[j]){
temp=a[i];
a[i]=a[j];
a[j]=temp;
}
}
}
}
void main(){
int size;
cout<<" Please input the amount of numbers you would like to sort"<<endl;
cin>>size;
int Amta[size];
for(int i=0; i<size; i++){
cout<<"Please enter the "<<size+1<< "number";
cin>>Amta[i];
}
Sleep(100000);
}
I am trying to get the how many numbers the user would like to input from the user and store it in the variable size.
But when I initialize array Amta[size]
I get the following compile errors:
array Amta[size]
Expression must have constant value
and
C2057: expected constant expression" compile error.
new
delete
Better yet, look into
std::vector
and don't aim around your feet with a loaded gun. Also, void main
is not legal C++.– chris
Oct 24 '13 at 3:13
std::vector
void main
possible duplicate of c++ array - expresssion must have a constant value
– i_am_jorf
Oct 24 '13 at 3:15
Possible duplicate of How do compilers treat variable length arrays
– phuclv
Jul 3 at 5:50
2 Answers
2
You can't enter a non-constant value between the brackets when you declare your array:
int Amta[size];
Since you're getting size
from the user, the compiler can't tell ahead of time how much memory it needs for Amta
. The easiest thing to do here (especially for an exercise) is to just choose a relatively large value and make that the constant allocation, like:
size
Amta
int Amta[1024];
And then if you want to be careful (and you should) you can check if (size > 1024)
and print an error if the user wants a size that's beyond the pre-allocated bounds.
if (size > 1024)
If you want to get fancy, you can define Amta
with no pre-set size, like int *Amta;
and then you allocate it later with malloc
:
Amta
int *Amta;
malloc
Amta = (int *)malloc(sizeof(int) * size);
Then you must also free Amta
later, when you're done with it:
Amta
free(Amta);
malloc
in C++ is generally a terrible idea.– chris
Oct 24 '13 at 3:12
malloc
@chris: He wants an array of
ints
. It's not like there's a constructor to be called. What's the problem?– Aaron Golden
Oct 24 '13 at 3:19
ints
@AaronGolden Are your saying if you (personally) were writing code that required side-by-side independent array allocations of trivially constructible objects and a similar array of integers, you'd use
new
for the objects and malloc()
for the int
s? What fun that must be.– WhozCraig
Oct 24 '13 at 3:28
new
malloc()
int
Why bother having to think about what to use based on what type you're allocating memory for? I use a
std::vector
by default. As a bonus, I don't have to clean up.– chris
Oct 24 '13 at 3:29
std::vector
Thanks went ahead and used a larger size then i would need and simply used the user input to break out of the loop when they have finished entering the final number.
– G V
Oct 24 '13 at 4:34
C++11 doesn't allow variable length arrays. The size must be a constant. C99 does support it so if you need you can use a C99 compliant compiler. Some compilers like GCC and Clang also support VLA as an extension
But if C++ is a must then you can use alloca()
(or _alloca
on Windows) to allocate memory in stack and mimic the C99 variable length array behavior
alloca()
_alloca
Amta = (int *)alloca(sizeof(int) * size);
This way you don't need to free the memory after going out the scope because it'll be automatically pop out of stack. However you need to be very careful while using this. It's still better to use std::vector
in C++ for these purposes
std::vector
I didn't know this thing. Thanks for the trivia :)
– mr5
Oct 24 '13 at 7:39
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You should look into the
new
anddelete
operators for making arrays on-the-fly. cplusplus.com/reference/new/operator%20new– BrainSteel
Oct 24 '13 at 3:11