How to draw CATransform3D for this layer?


How to draw CATransform3D for this layer?



I'm using CATransform3D and CAShapeLayer to create layer like below
enter image description here



Here is my code.


let path = CGMutablePath()
let startPoint = CGPoint(x: center.x - width / 2, y: center.y - height / 2)
path.move(to: startPoint)

path.addLine(to: CGPoint(x: startPoint.x + width, y: startPoint.y))

path.addLine(to: CGPoint(x: startPoint.x + width, y: startPoint.y + height))

path.addLine(to: CGPoint(x: startPoint.x, y: startPoint.y + height))

path.closeSubpath()

let backgroundLayer = CAShapeLayer()
backgroundLayer.path = path
backgroundLayer.fillColor = UIColor.clear.cgColor
backgroundLayer.strokeColor = boarderColor.cgColor
var transform = CATransform3DIdentity
transform.m34 = -1 / 500
let angle = 45.toRadians
backgroundLayer.transform = CATransform3DRotate(transform, angle, 1, 0, 0)



The output is like below.
enter image description here



Can someone help to point out the reason? Thanks





I don't know exactly what is going on, but if you use (0, 0) as the center you will get something that looks more like you are expecting.
– Jsdodgers
Jul 3 at 6:45




1 Answer
1



The backgroundLayer needs a frame and a position. If these are added, the result is as follows:



result with frame and position



Source



Here a slightly modified version of your code that gives the result shown in the screenshot.


import UIKit

class ViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()

let boarderColor = UIColor.red
let height: CGFloat = 400
let width: CGFloat = 250
let center = CGPoint(x: width / 2.0, y: height / 2)

let path = CGMutablePath()
let startPoint = CGPoint(x: center.x - width / 2, y: center.y - height / 2)
path.move(to: startPoint)
path.addLine(to: CGPoint(x: startPoint.x + width, y: startPoint.y))
path.addLine(to: CGPoint(x: startPoint.x + width, y: startPoint.y + height))
path.addLine(to: CGPoint(x: startPoint.x, y: startPoint.y + height))
path.closeSubpath()

let backgroundLayer = CAShapeLayer()
backgroundLayer.path = path
backgroundLayer.fillColor = UIColor.clear.cgColor
backgroundLayer.strokeColor = boarderColor.cgColor
//these two lines are missing
backgroundLayer.frame = CGRect(x: 0, y: 0, width: width, height: height)
backgroundLayer.position = CGPoint(x: self.view.bounds.width / 2.0, y: self.view.bounds.height / 2)

var transform = CATransform3DIdentity
transform.m34 = -1 / 500
let angle = CGFloat(45 * Double.pi / 180.0)
backgroundLayer.transform = CATransform3DRotate(transform, angle, 1, 0, 0)

self.view.layer.addSublayer(backgroundLayer)
}

}






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